By Dylan Collie
Sim City: The disasterous fate of Spacington
After weeks of loss communication and worry, we finally managed to connect with Spacington — the city struck with disaster after... Read More
Sim City: Auto-Saurus-Rex, Volcano, UFO’s in Spacington!
This week some interesting irregular events took place in Spacington: UFO landing, Auto-Saurus-Rex rampage, and a Volcano erupted. If... Read More
Sim City: Disaster hits Spacington!
In conjunction with our newest Disaster issue we thought we’d see what it would be like if a couple disasters hit our very own... Read More
Sim City: Subways, Subways, Subways.
The people have spoken: “they want subways.” Subways, subways, subways. Right? No. We know it’s an old topic and the... Read More
Sim City: Transit for Change
People have jobs. The “slum” we discussed last week has begun to come around and seemingly, it was an easy fix. This... Read More
Sim City: City Slums
Like we mentioned a few weeks ago, Spacington has developed a bit of a slum. As displayed above, this once thriving neighborhood has... Read More
Sim City: Fire!
A fire broke out in Spacington. In fact, two fires broke out in the little city this week. There has been a couple close calls with... Read More
Sim City: Bus Shelters & International Buisness
Bus transit is big in Spacington. The city has adopted new lines, extended a few, and created a multi-city connection. Not bad, eh... Read More
Sim City: City Amenities, Inconveniences, Opportunities
Among the many features in Spacington—A university, city hall, jail and courthouse, major league baseball station, golf course... Read More
Sim City: A Better Look at Spacington.
While Spacington gets a little bit larger (the population is now up to 100, 000), and we try to get a jump start on the two things we... Read More