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Canadian Urbanism Uncovered

Sim City: Welcome to Spacington

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Well, here it is: Spacington. The new look of 21st century urbanism- well, kind of. The truth is there is nothing here yet, and that is because this is just the beginning. Every week this plot of land, slowly or quickly, will become our Sim City version a 21st century urban city.

During the week the Spacing team and myself will attempt to develop Spacington into a walkable, densely populated, diverse cityscape. Borrowing some suggestions from urban theorists such as Jane Jacobs, Jan Gehl, and Ken Greenberg, as well as the LRT focus of 21st century urbanism, Spacington will become a simulated urban city our readers want. Check the blogs every Thursday and keep on track with our city’s evolution.

(Editor’s note: In the upcoming national issue of Spacing, senior editor Dylan Reid presents his outlook on urbanism for the next century)

Oh, and for all you Sims gurus out there, join in and comment on the cities development. Give us your suggestions, disagreements, or encouragement, and help us build Spacington into the best 21st century urban city.

It begins now folks, so post away will pre-planning suggestions.

 

 

 

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One comment

  1. The Toronto crowd have already beat me to this, but I’ll re-out myself as a huge dork over here: SimCity is notoriously anti-urban. The Network Addon Mod only goes some way to improving the transportation – even it still won’t let buildings develop along car-free streets.

    I’ll concede that Will Wright’s toy was good for my childhood development (and bashing it makes for a good planning school application letter), but nobody should be taking city-building lessons from a sprawl simulator designed by a Republican from Atlanta who counts illegal road racing among his hobbies.